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Real-Time Multiplayer Game Server
Concurrent game server built with Go and WebSockets, demonstrating goroutines, channels, and real-time bidirectional communication.
GoWebSocketsConcurrency
Overview
A multiplayer game server built in Go that handles real-time bidirectional communication between players using WebSockets.
Technical Highlights
- Goroutines & channels for concurrent player session management
- WebSocket connections for low-latency bidirectional communication
- Game state synchronization across connected clients
- Clean separation of network, game logic, and state management layers
Why Go
Go’s goroutine model maps naturally to game server requirements — each player connection runs in its own lightweight goroutine, communicating via channels. No thread pool tuning, no callback hell.