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Real-Time Multiplayer Game Server

Concurrent game server built with Go and WebSockets, demonstrating goroutines, channels, and real-time bidirectional communication.

GoWebSocketsConcurrency

Overview

A multiplayer game server built in Go that handles real-time bidirectional communication between players using WebSockets.

Technical Highlights

  • Goroutines & channels for concurrent player session management
  • WebSocket connections for low-latency bidirectional communication
  • Game state synchronization across connected clients
  • Clean separation of network, game logic, and state management layers

Why Go

Go’s goroutine model maps naturally to game server requirements — each player connection runs in its own lightweight goroutine, communicating via channels. No thread pool tuning, no callback hell.